![]() ![]() It’s way less deep than either series, though, with highly limited play space, a small handful of simple supply lines, and complete absence of advanced tactical considerations - not to mention the aggressively cutesy graphics. It’s obviously a high-level kingdom builder, a macro-management game, which draws comparison to games like the Anno or Settlers series. Kingdoms and Castles is an interesting game. Well, long story short, you can see how I spent six hours on this one ‘simple’ town. And hey, maybe it wouldn’t be a bad idea to wall and dam off the entire lake?… Might as well set up some resource operations there too, while I was at it. Which meant colonizing the northeastern island as well. And with happiness at a low, I couldn’t really afford to just raise taxes, meaning instead I had to expand the city to get more gold. And a General from the Chamber of War, which costs gold to recruit. But that’d require a barracks, and more iron, and blacksmiths to turn that iron into weapons. So, obviously, I’d need a standing army for next time. It’s only because of my towers that they were fought back as ‘quickly’ as they could, and even then they took a bunch of my peasants with them. They burned every building they walked past, resulting in a large swath of scorched orchards - that I’d just built an irrigation system for. The Vikings were… let’s say a lot more of a threat than the dragon. ![]()
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